Tuesday 7 February 2012

Internet Art



The tipping point of the Internet was around 1990 making it an everyday object for under 25's. Internet art is in its infancy a new interesting but difficult space because of the contradiction of being personal and public, micro and macro simultaneously.



Interaction on the internet involves users looking through the computer, 'through the 'windows'.'



'Kinect' is described as a Game Changer, you physically become a part of the game. With 360 degree mapping of the room it is not just restricted to games but is able to be used for other things. Moving towards a no interface-interface, no need to touch, a word or gesture is enough.












The interaction is the experience, digital art has to be an experience. what you do with the computer has to be part of this process.








"Text rain" text was falling and you could become part of the scene as you physically displaced the words.










Internet Art is about personal behaviour and experience, the better for not being edited. Virtual space is a part of our modern identity.



Stellark caused outrage when he showed how our relationship with the internet has changed. He had an ear grafted onto his arm so he could hear his ipod without any encumbrance around his head.




 The question is , Why is this Art? It provokes a thought about our relationship with technology and being like an android.
He set up a project on the web where his body was scanned for nerve nodes and published. Globally, people were able to make him dance by inputing coordinates. He said that it was the ultimate Facebook 'poking'.